unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. Register device callbacks and add some basic validation for them. 6840ptm: Stop defaulting external clocks to 1 Hz. msm6242: De-assert interrupt output when the IRQ flag is cleared. ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. Set up heavily mirrored memory ranges with subunit masks (e.g.
saturn, sfish2: Encapsulated existing CD-ROM emulation as device. com8116: Added several clock rate/divider table variant types. decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. i960: Fixed disassembly of REG instructions. Fixed ASCII dump output for big-endian spaces. Added some internal peripheral block registers to 80186 debug state. Fixed flip screen rendering of DECO MXC06 sprites. ponpoko, hcastle, sonson: Changed to 4-way joysticks. tms9927: Fixed excessive sync width after recomputing parameters during sync. 06889: (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900) 06888: (segag80v.cpp) tacscan: Cannot play past second phase (AJR) 06885: (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso) 06884: (djmain.cpp) All sets in djmain.c: MAME exception (smf) 06870: (mario.cpp) mario and clones: Missing music/sound effects (AJR) 06867: (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso) 06866: (midxunit.cpp) revx: No crosshairs (Osso) 06688: (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900) 06446: (shanghai.cpp) kothello: Display cut off at right (AJR) 05764: (radio86.cpp) radio4k: Display is not stable and flickers (shattered) 03563: (namcos11.cpp) souledge: Li Long stage background problem (smf) We’d like to thank all the contributors helping make MAME what it is today. That said, the list of emulation improvements and newly supported systems is quite impressive.
SIMEARTH 68K MAC EMULATOR CODE
This is all part of our effort to make the code more maintainable, paving the way for future improvements and keeping MAME relevant.
This month, we’ve seen far more internal improvement, code cleanup and modernisation than user-visible improvements. We’ve also added VM Labs Aries disassembly support (this is the multi-core VLIW processor used in NUON-enhanced DVD players). At opposite ends of the spectrum, graphics emulation is noticeably better for Sega Model 2 and the Interpro workstations.
SIMEARTH 68K MAC EMULATOR SERIES
IPL-disable has been fixed for Flash-based TI-8x series calculators. These include the XaviX platform (used for the Taito Nostalgia and Play TV/ConnecTV lines), the Olympia BOSS, and the Panafacom Duet. As well as a lot of code cleanup, highlights include ES5510 DSP effects for Taito’s Ensoniq-based sound hardware, improved graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.īesides the new working systems, this release includes preliminary support for a number of interesting systems. We’ve received lots of patches from cam900, covering a large number of drivers.
SIMEARTH 68K MAC EMULATOR DRIVER
Background alignment has been fixed in Popeye, and the driver has been cleaned up overall. Namco NA1 emulation has been overhauled, with big visual improvements for Numan Athletics and X-Day 2. If you’re interested in home-to-arcade conversions, you might want to check out the ultra-rare Spanish title Hammer Boy, developed by Dinamic and brought to arcades by Inder – it plays like an oversize Game & Watch. Technologies NES-derived hardware, a few more Tiger handhelds, a number of Donkey Kong hacks, the original version of Gigas Mark II, the official Taiwanese release of Street Fighter II’: Champion Edition, and more BBC Electron cartridges. Goodies in this release include further improvements to V.R. Whether you’re experiencing a cold snap in Spring or an Autumn heatwave, we hope you’ll enjoy MAME 0.195 just in time for the last day of February. Es un emulador de maquinas recreativas creado por Nicola Salmoria y el Mess lo que hace es emular ordenadores y consolas como Spectrum, Commodore 64 y muchas mas. Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa.